Esports, Gaming & Broadcasting

Do you dream of a career in gaming? In this course, you'll explore a range of topics related to the gaming and interactive media industry, including competitive Esports, broadcasting and media, game development, diversity and inclusion, and more. Work collaboratively to broadcast an Esports match, gaining hands-on experience in production, directing, announcing, marketing and communications, and competitive play. You’ll also have a chance to meet with industry experts to learn from their experience and explore potential careers in gaming.

Who It’s For

The course is for incoming 10th to 12th graders. Although there are no prerequisites, the course may be of most interest to students ready to explore potential careers in the field of gaming or broadcasting and develop professional skills.


Jason Hansen manages HUB Games, the premier entertainment destination on the UW campus, offering bowling, pool, table tennis, and gaming. In 2019, the HUB opened the Esports Arena & Gaming Lounge, a state-of-the-art gaming center that supports casual and competitive gaming and virtual reality. The UW’s gaming space serves as the epicenter of student communities, business communities and gaming culture in the Northwest.

UW undergraduate students trained in the curriculum.

More Information

This remote course uses Zoom video conferencing. Classes meet in real time and are not recorded. Instructors use a blend of whole group discussion, small group and individual work time, with optional homework.

To participate, you need access to a computer with a high-speed internet connection and a headset and webcam (laptop camera and microphone OK as well). You’ll also need the Discord messaging platform.

See the Policies section for details about registration policies and more.


Jun 21–Jul 2, 2021

9 a.m.–12 p.m.
Refund Deadline
May 10, 2021